Dying Light 2 Stay Human v1.0.3-v1.2.0 +20 Trainer

Name Dying Light 2 Stay Human +20 Trainer… Dying Light 2 Stay Human +20 Trainer is the most famous version in the Dying Light 2 Stay Human +20 Trainer series of publisher Techland
Publisher Techland
Genre PC Game Trainers & Mods
Version v1.0.3-v1.2.0
Mod Version v1.0.3-v1.2.0
Total installs 50,000+
Content Rating Rated for 7+
Update 2022.03.09
MOD Info +20 Trainer
Get it On Play Store
Android Android PC Game Trainers & Mods
4.8 ( 276 ratings )
Price: $ 0

Dying Light 2 Stay Human v1.0.3-v1.2.0 +20 Trainer. Over twenty years ago in Harran, we fought the virus – and lost. Now, we’re losing again. The City, one of the last large human settlements, is torn by conflict. Civilization has fallen back into the Dark Ages. And yet, we still have hope.

In Dying Light 2 Stay Human, survival meets action adventure as you attempt to endure a hostile, post-apocalyptic world. Rival factions across The City aren’t the only enemy – a virus has turned a vast majority of the human population into monsters.

Take on the role of Aiden Caldwell, a wanderer with the power to change the fate of The City, but your exceptional abilities come at a price. Haunted by memories you cannot decipher, you set out to learn the truth – and find yourself in a combat zone.

Hone your skills to defeat your enemies and make allies. Unravel the dark secrets behind those that wield power, choose sides and decide your destiny. But wherever your actions take you, there’s one thing you must do – stay human.

Dying Light 2 Stay Human v1.0.3-v1.2.0 +20 Trainer

Dying Light 2 Stay Human v1.0.3-v1.2.0 +20 Trainer
Dying Light 2 Stay Human v1.0.3-v1.2.0 +20 Trainer

What’s It About?

DYING LIGHT 2 STAY HUMAN introduces players to a world set fifteen years after a global outbreak of the infamous Harran Virus, first introduced in 2015’s original Dying Light. What’s left of humanity has broken up into small settlements, struggling to maintain resources while fending off the masses of Harran infected zombies. You’re Aiden Caldwell, one of the few surviving “Pilgrims,” runners that travel from settlement to settlement acting as everything from courier to gatherer to mercenary, depending on the need.

Aiden has survived due in no small part to enhanced strength and stamina granted to him by horrific experimentation done to him as a child. Now, as an adult, Aiden uses his role as a Pilgrim to search clues as to the whereabouts of the man responsible for his traumatic childhood, hoping it might bring him closer to finding his long lost sister. Along the way, Aiden will come in contact with various factions attempting to carve out their own little slice of life in this post-apocalyptic world. Though Aiden may have his own agenda, he’ll quickly learn that his choices can have a lasting impact on the world around him.

His presence may be reveled in one settlement and reviled in the next. Choosing to help one faction may cause others to collapse. In this world where humanity is an endangered species, can even someone with Aiden’s unique skills and knack for survival manage to hold on to his humanity?

Dying Light 2 Stay Human Is It Any Good?

The original Dying Light struck a chord with fans by blending the tension of survival horror with fast-paced, first-person parkour. The sequel, Dying Light 2: Stay Human, takes everything players liked about the first game and cranks it up to an eleven, with a bigger map, more moves, and a deeper story with real consequences.

There are big factions in Dying Light 2 Stay Human, such as the militant Peacekeepers with their ironclad belief in structure and order and, on the opposite end of the spectrum, there’s the chaotic Mad Max-esque Renegades who take what they want from who they want with little regard for pesky things like “law and order.” And in between these two factions lie the various Survivor groups, with varying amounts of influence or power.

They tend to just want to live their lives the best way they can, hoping that they live to see another sunrise. Players’ actions and choices shape the world around them and customize the experience, making the game feel much more personal as a result. This is even more evident during multiplayer games. One player hosts the session in the world they’ve fashioned. Visiting players, on the other hand, find themselves in a sort of multiversal splinter world, where things might seem familiar, but key events have played out differently.

This might allow visitors access to items and areas closed off in their own worlds, or alternatively shut them out of certain things they might be accustomed to in their own playthrough.

Once returning to their own world, visitors will bring with them any character progression they may have made, but no changes to the base world they started from. It’s an incentive to see how certain choices might have played out for others before making similar decision in your own experience.

As far as the rest of the game goes, it’s hard to find much fault with it. The game ties to the events of the first Dying Light 2 Stay Human, rewarding returning players with an expansion of the overall lore. But it’s also set far enough down the road that newcomers can dive right in without needing a primer on everything they might have missed.

Combat is visceral and brutal. While there are some weapons that allow you to fight from a distance, most require you to get up close and personal, which is fine when facing a small group of enemies. But when the lights go down and swarms come out, you’ll literally need to run for your life. The default controls are awkward at the start, but begin to feel natural and responsive with practice. Before long, you’re jumping, climbing, ducking, and dodging with unmatched fluidity.

The map in Dying Light 2 Stay Human, supposedly four times bigger than the original game, feels almost too huge. There’s a lot to explore and a lot of space to cover between points of interest. Finding safe rooms, and unlocking their respective spawn points helps considerably. And finally, there’s not enough that can be said about the story this time around. While it’s far from being the Citizen Kane of zombie stories, it’s got a lot of depth and development, making you feel like you truly exist in this world that’s gone to hell in a hand basket.

Dying Light 2 Stay Human v1.0.3-v1.2.0 +20 Trainer OPTIONS

Num 1 – Infinite Health
Num 2 – Infinite Stamina
Num 3 – Infinite Immunity
Num 4 – Infinite Weapon Durability
Num 5 – Infinite Crafting Materials
Num 6 – Ignore Crafting Requirements
Num 7 – Ignore Blueprint Upgrade Requirements
Num 8 – Set Game Speed
Num 9 – Super Stamina Damage
Num 0 – Super Damage/One Hit Kill
Num . – Damage Multiplier
Num + – Defense Multiplier

Ctrl+Num 1 – Edit Money
Ctrl+Num 2 – Infinite Exp
Ctrl+Num 3 – Exp Multiplier
Ctrl+Num 4 – Freeze Daytime
Ctrl+Num 5 – Daytime +1 Hour
Ctrl+Num 6 – Save Location
Ctrl+Num 7 – Teleport
Ctrl+Num 8 – Teleport To Waypoint

Dying Light 2 Stay Human v1.0.3-v1.2.0 +20 Trainer NOTES

  1. “Infinite Weapon Durability”: Takes effect when weapon durability decreases.
  2. “Infinite Crafting Materials”: Only works for materials you already owned. Takes effect when you open the crafting menu, the minimum material amount will be set to 90 or 900 or more depending on their current amount.
  3. “Ignore Crafting Requirements”: You can craft items even if you don’t have any materials, but if you do have materials, they will be used.
  4. “Ignore Blueprint Upgrade Requirements”: You can upgrade blueprints even if you don’t have any materials, but if you do have materials, they will be used. Note the requirement list will show that you have 9999 of all materials, but it’s only for display, the actual amounts are not affected.
  5. “Infinite Exp”: Takes effect when you gain exp. Works for all types of exp.
  6. “Daytime +1 Hour”: Note this may not affect sunlight, but will affect game mechanics and zombie behaviors related to day night cycle.
  7. “Teleport To Waypoint”: Note if you set the waypoint to at an existing location icon (track location), this option won’t work properly. In this case, you should set the waypoint near that location.

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